Saturday, May 18, 2013

Spoilers!

1: pretty good
2: does the magical realist metaphor thing to a silly extent .... What does inside my time stream even mean....and the leaf.....
3: Does it strike you that  Moff imagined this as the anniversary special, and all the little cameos of past Doctors were planned as actual guest appearances?
4: DoctorWhoBuddy says " I can't remember the last time there was an episode with that much talking in it"
5: Really liked the idea of the Doctor's grave
6: Atmosphere of whole story very fine, actually.
7: Expected the mysterious man at the end to be The Great Intelligence who has after all been the Doctor twice, nearly
8: Actual ending genuinely surprising  although arguably more structurally surprising than anything  in the sense that it is not the way Who stories generally end.
9: In a sense it was one of those fan endings -- it isn't immediately clear what follows from it.
10: Are we supposed to think that Matt Smith is going, or are we actually getting the pay off on five years of hints about the Dark Doctor and setting up mysterious man at the end as a new ongoing baddy.
11: Congratulations on keeping it secret.
 12: All told, pretty good.

Nightmare in Silver [7.12]


Obviously, to say that a story scores 100% on the Ril/Moff scale is not saying a great deal. It's only saying that what we have just watched was a competently assembled piece of drama in which I could suspend disbelief from beginning to end. "Okay, you have just told me a story: now we can talk about whether or not it was a story worth hearing."



That said I am awarding Nightmare in Silver, charitably, a perfect score of 100%. I say charitably because, if I were feeling uncharitable I would say that the two kids were such caricatures of knowing drama school brats that one could hardly take seriously a single scene they were in.

Neil Gaiman's last outing felt very much like a Neil Gaiman story into which Doctor Who had accidentally materialized. Nothing wrong with that: we have established that  Gaiman is the Second Greatest Living Writer. But I was more interested in finding out what  a Doctor Who story written by Neil Gaiman would be like and that is what this piece essentialily was. It had a lot of recognisable Gaiman themes -- fairgrounds, whimsy, victoriana, grotesques, silly costumes -- a sort of gypsy steampunk vibe. But it was recognisably a Doctor Who story in which the Cybermen get defrosted, try to take over the universe, and get defeated.

I am not sure why it is was set in a themepark, but I can't think of any particular reason why it shouldn't have been. I am pleased that the parallell worlds theory has been abandonned and we just kind of accept that there are Cybermen and they are baddies. I liked the fact that, given that this was the best theme park in the universe and the Doctor is (as has been established) somewhere between Father Christmas and WIlly Wonker, he would naturally have a golden ticket, and therefore forgot that "gold" is one of the things Cybermen are vulnerable to. I thought the idea of the Doctor playing chess against himself was clever and funny, although it went on for rather too long. Warwick Davis is always good value, and no, I didn't see that coming, although probably I should have done. 

So. To keep old Doctor Who fans happy -- to keep this old Doctor Who fan happy, at any rate -- you don't need to do a pastiche of Old Who. (I expect Neil Gaiman could have written a pastiche of Old Who if he had wanted to, and I expect that might have been fun.) There were a few odd references to the Old Days: Cybermen waking up from their tombs, and a million cyberboots stomping across the landscape -- but arguably those have stopped being references to old stories and are now just part of the vocabulary from which cyberstories are constructed. All you have to do to keep an old Doctor Who fan happy is to drop the soap opera and the post-modern bullshit and the foisted-on story arc and just tell us a bloody story.

100%, Neil. You have Made. Good. Art.

*

Which leaves us with the extended prologue for next week. Clara and the Doctor do a monologue to camera, in which they both say that they didn't know very much about the other before the season finale, but then they found out, and were quite surprised. (Rather well done.)

It doesn't tell us the answers, but it drops some pretty broad hints about the ball park in which the answers will be found. Clara is not mysterious merely because she keeps dying and coming back: she is mysterious because she is exactly the sort of companion that the Doctor wants and needs. Since Wonderful-Rose, every companion has been exactly the kind of companion the Doctor most needs; but granted that what the Doctor wants is a facility with wisecracks and that quality which, if possessed byba female, is always called "fiestyness" -- a sort of heroic joy -- I'm happy to accept that Rose was special and Donna was special and Amy was special and Clara is a special replacement for Amy that he acquired "on the rebound." So, fairly clearly, it is going to turn out that Clara, being The Perfect Companion, is actually part of a trap that someone has set for him. Not a person at all, but a Plot Device disguised as a person, like Buffy The Vampire Slayer's Sister. It is also pretty clear that Clara's Thing is related to the TARDIS because we keep being told that Clara and the TARDIS don't get on; and I think it will be something to do with the kids, because I can't see any reason for their being in the One With The Cybermen except as a set-up for the metaplot.

As to the Doctors thing, we ae being led down a fairly tranparent garden path. The title of tomorrow's story is The Name of the Doctor and Moffat has repeatedly said that the story will reveal the Doctors greatest secret. What he has pointedly not said is that the Doctor's greatest secret is his name. The expression "Doctor who?" has been very heavily lampshaded all through this "season": the One With The Daleks ended with Him jumping up and down in the TARDIS saying "Doctor who?" over and over again, and when Wonderful Clara asks his name, he says "I love hearing her say that." At the end of last season, the Doctor removed all references to himself from history. That idea has not really been followed up on on. I liked the Cyberplanner's remark that he was still visible in the universe by the shape of the gap.

So. Predictions.

The Doctor's name used to be reasonably well known. When he turned up on planets and said "I'm Doctor Fooblenurdle" people said "Fooblenurdle -- not Fooblenurdle who has a Terrible Secret associated with something he did in before, during or after the Time War?" "Yes, that Fooblenurdle" replies the Doctor. When he removed himself from history, he also removed all knowledge of his name. As part of the season finale, we will learn what the terrible thing he did before, during or after the Time War was (which will, of course, have another even deeper and darker secret hidden inside it); but it will turn out that his name is literally unknowable. This is why he likes it when people ask him what he is called: it reminds him that he's covered his tracks successfully.

Clara is a construct, created by the TARDIS, based on the Doctor's memory of souffle girl, in order to prevent him going to the only place in the entire universe and world where his most deepest and darkest secret can be revealed. That's why she can't die: the TARDIS keeps rebooting her and reinserting her history at a different point.

Also: River Song is Amy Pond's daughter.

Thursday, May 16, 2013

Dinosaurs on Spaceship

When we met Amy, she was a little girl writing a letter to Santa. Well, not so much writing, as praying: a sort of farewell to the RTD era which had embarrassingly re-branded the Doctor as a Jesus figure. 

Of course, the Doctor turns up in answer to her prayer: her imaginary friend, the Raggedy Man of her dream. This becomes one of the new new show's running themes. Last Christmas, the Doctor was a gift-bringer somewhere between Santa Claus and Willy Wonka; this year he was a sort of male-Mary Poppins, living on a cloud. It's an established part of the mythos that if children wish hard enough for the Doctor, he will sometimes hear them. 

The Doctor as Santa Claus. Hold onto that concept, as we turn to Dinosaurs on a Spaceship the episode when new new new Who finally figures out what it was supposed to be about, and then hopelessly buggers it up. 

When the Doctor arrives on the space ship, we see him running across the floor and then skidding to a halt. 

Later on in the same episode, we see the Triceratops do the same thing. Run; stop suddenly; skid to a halt. 

When the Doctor hitches a ride on the back of the dinosaur he cries out "I am riding a dinosaur!" 

Later, when Rory and Ron Weasaley's Dad are, as a result of a perfunctory plot device, left flying a space ship, Mr Weasley cries out "we're flying a spaceship!" and "this is better than golf!". 

Indeed, when the spiky dinosaur shows up in the pre-cred, the Doctor cries out the name of the episode, with evident delight. 

And when The Great White Hunter is making his dramatic last stand, he announces that he's never been happier. 

(Last week, when Amy found herself in incredible danger from the most evil creatures ever invented, she exclaimed "Is it bad that I've really missed this?") 

Summary: everyone is having fun, and everyone knows that they are having fun. 

Now: even when you were a little kid, you probably knew perfectly well that real war was no fun at all, without pompous grown-ups telling you. The difference between playing "war" and having a war is obvious to everyone, except Miss Walker and certain Guardian columnists. I am quite sure that there were lots of kids in January 1964 having a great time "playing" Daleks; but you could hardly imagine Ian or Barbara saying "whoopee! This is fun!" as something scary chased them down a corridor. It was fun for us because it was scary for them, and we knew that it was scary for them because they were treating it as if it was real, not as if it was a game. 

We are asked to pretend that you can make a triceratops go where you want it to go by throwing a golf ball: the big lizard smells the grass on the ball and chases it. This is there primarily so they can do the "What have you got in my pocket?" "My balls" joke, which isn't funny. The second time they try the stunt (though not the joke) the dinosaur catches up with the ball, picks it up, and drops it at their feet. 

Now, I don't know much about the behaviour of triceratops, but I am pretty sure that that's not what a rhino or an elephant would do. Or a crocodile. We've forgotten for a moment why the big green chap was chasing the ball, and made him into a puppy chasing a stick. Because it's fun. Because we're only playing. 

What is John Riddell doing in the story? He's a contrast with Queen Nefatiti, I suppose: there is a certain amount of mileage to be got out of Classically Chauvinistic Male and Powerful Historical Female. And Moffat wants to give us the impression that the Doctor has a life apart from the little slice that Amy sees -- other companions that we've never heard of. A lady from ancient Egypt and a man from the Olden Days are too cool, off-the-wall semi-companions for him to have. But I rather fear that the main reason he is there is that someone start brainstorming "dinosaurs" and immediately came up with "wassisname, Muldoon, from the good Jurassic Park film."

Which is not a bad reason, actually, providing what you doing is playing at dinosaurs. 

So a playful version of Who, a cartoon Who, a bunch of adults where are quite clearly kids having a great time, being delighted by each new danger. And it really is playful and fun: like a child excitedly making up stories about his favourite characters, not like a geek joylessly putting the Jurassic Park Action Figure next to the Queen of Egypt Action Figure. The whole of the Third Doctor's era was a game, after all: the relationship between Roger and Jon makes no sense if you believe for one moment that the Master really was a psychotic mass murdering villain next to whom Hitler was basically just a bit naughty. Sword fight in a castle? Leaving the pretty lady in a death trap? They are playing at goodies and baddies, and loving every minute of it. 

And that's the problem. If you are playing at Doctor Who, you have to do it playfully. You can't drop a serious villain who had done something seriously villainous into the middle of it. You can't make him pathetic and evil at the same time. You can't make cold blooded genocide the subject of a game. 

Was there really no better way to manoeuvre the Doctor into a spiffing yarn with cartoon dinosaurs than wiping out the Silurians? We are meant to like the Silurians. The idea that they've hung around in caves for a zillion years, been nuked by the Brigadier, only to get casually wiped out by a travelling junk-dealer seems unfair. And don't say "life isn't fair": we don't want to learn harsh life lessons during a game of dinosaurs, thank you very much. The Doctor treats the whole thing oddly lightly; when he's setting up the McGuffin in which Rory and Brian fly the spaceship home, he makes a weak joke about monkeys and then laments that he didn't have a Silurian as an audience. That makes him seem callous. Under the circumstances, that's like sliding straight from the liberation of Auschwitz to the one about the the comedy Nazi and Jewish mother-in-law. 

Some people had a problem with the Doc killing the baddie at the end. That didn't worry me so much. Haven't the people who said it was out of character spotted that acting out of character is part of the Doctor's character? The question of whether the Doctor does or does not show mercy to his enemies, and the question of whether that does or doesn't make him a bad guy himself has been the main thing the show is about since Boom Town at least. Next weeks episode is called "A Town Called Mercy", for fred's sake. In the same way that Amy and Rory are endlessly trapped in the moment of falling out of love / falling in love and Amy is trapped in the moment staying with the Doctor / leaving the Doctor, the Doctor, this Doctor is trapped in the moment of becoming the dark Doctor / stepping back from brink. But it sits badly in a story in which people run around and banter with the comedy Dads while admittedly having a great time. 

Which is a shame, because it seems to me that "Doctor Who is a silly, crazy romp in which you get away with things you could never get away with in any other kind of drama" is a refreshing, fun model of what the series could be. If we can't have Moorcockian insanity like Let's Kill Hitler and The Marriage of River Song every week (and I think it would get tiring if we did) then at least let's have this kind of mad silliness. 

So. Fun romp. People playing at Doctor Who. Clash of registers between the silly and the serious. What does that have to do with dinosaurs skidding to a halt, or, indeed, Santa Claus?

Well, obviously, people are shown running like that because that's how people run in cartoons, and Dinosaurs on a Spaceship is "coded" as a cartoon, in the same way that Asylum of the Daleks was "coded" as being frightening. Once the Doctor has gathered the pulp fiction characters and various Amy's and Rory's into the TARDIS, he remarks, and I do not quote: "I have a gang now. Gangs are cool." 

A gang? 

Well, we know that since 2003, Doctor Who has been modelling itself on Buffy the Vampire Slayer, without ever managing to be quite as good. Buffy was always about a group of friends, and the changing cast of gay witches, mortal demons, reformed vampires and teen werewolves which made up the supporting cast was occasionally referred to as "the Scooby gang." And of course, the non-existent companion Emma famous told the non-existent Twelfth Incarnation of the Doctor "You can't die.....You're like Father Christmas! The Wizard of Oz! Scooby Doo!" 

"Like Father Christmas and Scooby Doo."

Father Christmas.

And Scooby Doo.

We knew that Curse of Fatal Death was Moffat's personal love letter to the show and letter of application to the BBC. But we probably never realized how literally he was going to end up taking it.