Peter Parker’s Financial Position: Aunt May’s savings account is almost used up. Jameson pays Peter “almost half” what the pictures of Mysterio are worth. Back in #9, he stated that the pictures of Spider-Man fighting Electro (which he paid $1,000 for) were really worth $20,000, so Peter must have got as much as $10,000 this time. This is a fortune: almost two years salary for the average working man, and enough to pay the rent for years to come.
The Vulture, Doctor Octopus, Sandman, the Lizard, Electro, Mysterio, the Green Goblin, Kraven...the first 14 issues of Spider-Man introduce seven of his canonical villains. Ditko's final year would really only add two more characters — the Scorpion and the Molten Man — to the list. (The entire Romita era really only managed two more: — The Kingpin and the Rhino.)
Why did the flow of villains stop? Did Stan Lee think that eight recurring bad-guys were sufficient; or did his imagination simply run dry? One theory holds that it was actually Jack Kirby who was "dreaming up" the villains and passing them over to Stan and Steve to flesh out. This isn't inherently ridiculous: in later years Jack was paid by animation and toy companies as an ideas man, and the New Gods pantheon seem to have existed as a figures in a portfolio before he had any story to go with them. It would certainly explain why visually charismatic villains like the Green Goblin and Kraven the Hunter had such relatively lackluster debuts. But it's far more likely that Lee was still thinking in terms of providing Spider-Man with a menagerie of wrestling opponents; while Ditko saw antagonists — Brains and Spider-Slayers and Big Men and Crime Masters — as merely one strand of a story, with little replay value. One can easily imagine Lee saying "Hey! What if Spider-Man's next villain were a great white game hunter...." and leaving Ditko to fill in the details. As Stan progressively handed the reins of the comic over to Steve the villains became less memorable but the actual stories improved.
Despite my massive affection for it, Amazing Spider-Man #13 is one seriously flawed comic book. A fascinating set-up about a villain trying to gaslight Spider-Man into doubting his own sanity is drowned out, after only a few pages, by an extended fight with a gadgeteer in a kerr-azy suit.
The central idea is a fine one. A disgruntled film technician creates special effects which enable him to emulate Spider-Man’s powers, enabling him to frame our hero as a criminal. "I never thought he’d really turn to crime" exclaims a policeman, as "Spider-Man" floats away on a web-parachute after robbing the safe in an office building.
This issue, more than any previous one, establishes Peter Parker as "the guy with a bunch of problems" and "the guy who worries about everything" — witness him dropping Aunt May’s plates and musing "I don’t know what to worry about first! Paying the mortgage or wondering if I’m a sleep walking criminal."
Spider-Man has supernatural strength (next issue, he will come a very strong second in a fight with the Incredible Hulk) but we are asked to believe that Mysterio can fight him on equal terms because -- er -- he has been trained as a stunt-man. (He "knows how to role with a punch" and can outwit Spider-Man by "tossing him over my back through a sudden move.") This obviously makes no sense at all. I think that Spider-Man must rely more heavily on his spider-sense than he lets on: so once Mysterio has worked out how to jam it (with "sonar", obviously) his fighting ability is severely curtailed.
But if Mysterio’s impersonation of Spider-Man is sufficiently good that he can rob banks and jewelry stores with complete impunity why on earth would he walk into Jameson's office in his own identity?
And that, pretty much, is the story. (Spider-Man punches out the eye-piece which contains the anti-spider-sense sonar, and the punches Mysterio and hands him over to the police.) A weird, atmospheric villain and a nice fight but the story doesn’t live up to its premise.
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Amazing Spider-Man was written and drawn by Stan Lee and Steve Ditko and is copyright Marvel Comics. All quotes and illustrations are use for the purpose of criticism under the principle of fair dealing and fair use, and remain the property of the copywriter holder.
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