Thursday, November 28, 2024

VII: World Building

The Rings of Power abandons Tolkien's internal chronology.  The opening credits claims that the series is "adapted from the Lord of the Rings and Appendices", but it appears entirely uninterested in Tolkien's tally of years.

But does this matter? Does this really, really matter?

The simple answer is that if Rings of Power were giving me something else, anything else, to enjoy it probably wouldn't.  As long as I Dreamed a Dream is a good song it hardly matters if Schonberg and Boubil take liberties with Victor Hugo's enormously long novel.

But the Rings of Power proves, experimentally and empirically, that orcs and dark lords and hobbits, in an of themselves, detached from the lore and the mythos and the world building that Tolkien spent sixty years tinkering with, are not remotely interesting. There are dwarfy caves and there are hobbity burrows, and the caves and the burrows look quite pretty, but if I wanted to look at whimsical interiors I am not at all sure that I don't prefer the Clangers.

I'm fairly serious. Oliver Postgate's world building, although it consists entirely of surfaces, is second to none; and the CGI extension of his work, overseen by his son, develops it very imaginatively. It would be silly to talk about Clanger Lore or Clanger Mythos or Clanger Canon. It's a puppet show. But the experience of watching those puppets is a little like staring into a very intricate aquarium. 

Some people have said the same thing about Fraggle Rock.

There are worlds which seem real because they feel real.  And there are worlds which seem real because there is solid world building behind them. Stars Wars and the Clangers in the first category: the Lord of the Rings and Thomas the Tank Engine are in the second.

And there are worlds which do have solid world building behind then but which don't feel in the least bit real, like your first Dungeons & Dragons campaign and the Harry Potter books. But perhaps that means that the world building isn't that solid after all. 

Someone very wise once said that the reality was made up of facts, as opposed to things. Perhaps fantasy worlds are made up of feelings, not facts. Perhaps a good fantasy world is composed of what the young people call vibes. Sometimes you need a card index system or a transformational grammar to evoke the correct vibes. Sometimes a vague gesture in the direction of the Clone Wars will do the trick.

But can't a card index system and a book of grammar be works of art in their own right? 

Don't some of us enjoy reading world books for RPGs we will never play in? 

Would it be completely mad to be fascinated by the timetables and route-plans of Sodar without having the slightest inclination to ever read any of Rev Awdrey's actual stories?

Rings of Power

Season 1 Reviews


Season 2 Reviews

Season 1 Reviews (Book)


Season 2 Reviews (Book) (Available Soon)

Complete Reviews Season 1 - 7 (Available Jan 2035)

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