Friday, January 28, 2005

My other webpage

If you want to read more of this drivel, there is about a decade's worth of it here

http://www.aslan.demon.co.uk

5 comments:

Andrew Rilstone said...

Very short comment.

About three weeks ago I stayed with my friend Cliff. He ran a very simple one-one-one RPG (using a system called Savage Worlds that had a neat nice mechanic and too many skills). It was a very simple scenario, basically, a raid on a baddies tower. It lastest about three hours. At the end of it I said "Gosh! I'd forgotten how much fun that is."

Of course, doing very simple scenarios would get boring after a while.

No time to write any more. I really want to finish "Knights of the Old Republic" this weekend....

Anonymous said...

Here are some of my thoughts and opinions.

Role-play games are easy to get into. As a new player the rules are as follows –
Tell the GM what you want to try to do. (Optional: The GM tells you to roll some dice.) The GM tells you what happened. Repeat.

When we, as human beings, enjoy something, we find out more about it. If you enjoyed reading a book you may seek out the next in the series, or any book by that author or another book on that subject.

So if you enjoy you early role-play experience you find out more. And children tend to have a lot of free time. So you may find yourself investigating the rules (and later deciding you prefer the challenge of GMing), or trying to plot your characters future progression, creating alternate characters or thinking about your current character and developing a backstory for them.

In addition, you spend time playing. These two functions, playing and thinking, lead to a greater level of detail. I’m not saying you do explore more mature themes, just there is greater content for your game and so more likely to touch on more than just simple hack and slay. A 20th level character will be more complex than a 1st level as they will have more skills, more equipment and a lived-through history.

When we are older and we look back on all the memories and notepads full of games we remember the details. We think let’s play again, because I enjoyed it. But I’m older than then, so I should be able to create something greater. Then we recall all the detail and think how do I re-create that?

And that is the mistake! The detail comes from playing and time. And sometimes, as older players, we don’t have the time. We have to accept that the game will be ‘lighter’, or ‘thinner’ than games we played as a child. It will be less intense.

It could explore mature themes, but in many ways is less likely too, as we only have the time for the instant hit.

Anonymous said...

This post has nothing to do with gaming, sorry.

I had your old site bookmarked, and check in every once in a while. It seems somewhat rude to be reading your blog without letting you know about it, so I'm just checking in.

Actually, it feels somewhat rude to be reading your blog. You obviously know most of the people who are commenting, and it's rather like eavesdropping. Reading your other site was much less personal, in a way. On the other hand, this is public. So, I split the difference, and let you know that your conversaitions are being read by a total stranger.

It occurs to me, rereading this, that I now sound like a cyberstalker. Yet intense staring at the screen doesn't suggest a different way to word things.

Carry on.

J

Andrew Rilstone said...

>I had your old site bookmarked, and check in every >once in a while. It seems somewhat rude to be reading >your blog without letting you know about it, so I'm >just checking in.

Not especially: really, the blog is just the old page in a more convenient format, although with (I hope) more updates and (therefore) less polished stuff.

>Actually, it feels somewhat rude to be reading your >blog.

Wha?

>You obviously know most of the people who are >commenting,

About 50/50, I would have said.


>and it's rather like eavesdropping.

Odd comment, if I can say so: my only reason for putting stuff online is I have that particular kind of vanity which is gratified when people read stuff which I write.

>Reading your other site was much less personal, in a >way. On the other hand, this is public. So, I split >the difference, and let you know that your >conversaitions are being read by a total stranger.

As I say, that's the whole point.


//When I used to do fanzines, one occassionally got feedback along the lines of "I don't submit letters to the Aslan letter-page. It's so cliquey. It only prints letters from the kinds of people who write letters to the Aslan letter-page...."//



>It occurs to me, rereading this, that I now sound like >a cyberstalker.

Not remotely.

Unknown said...

On the chance that google will let you know that someone has posted in a topic this old:

I can't find your old site. I was googling for it because I wanted something pithy to point a fan boy too. All the links that google was finding were dead, as is the on in this post and the one on your front page.

I promise that I've poked around here, looking for the post that explains why the old site has gone the way of all things worth while on the internet (it was not supported by the revenues of a cybersex/porn venture), but I can't find it.

So I'm posting. Are your old essays and reveiws still out there somewhere?

Thanks.