Friday, June 02, 2023

Micronauts #6 and #7

Micronauts 6: The Great Escapes
Micronauts 7: Adventure into Fear

Prof Prometheus and Ray Coffin have fallen into the Prometheus pit. Rann and his friends are engaged in a super-heroic romp in Marvel Florida. And Argon is still unrelatedly imprisoned in Karza's body banks. It's going to take a little bit of effort for Bill Mantlo to get his plot threads back in sync.

You could sum up Micronauts #6 by saying "There is a confused whirlwind of action and everyone escapes". And that is hardly the worst thing you could say about a superhero comic. For eleven out of the seventeen pages, Steve Coffin and the Micronauts effect their escape from Prometheus's lair. As usual, the artwork and the speed of exposition make it a little hard to keep track of what is going on; but that feeling of information-overload is rather exhilarating. Rann and Acroyear make their escape by flying the Astrostation along the obligatory ventilation shaft. Steve and Muffin (being too large to take that route) bluff their way out of the front door. Everyone is threatened by Prometheus's humanoids (for one panel) but they manage to regroup and return to Steve's house, where they find Biotron being menaced, rather ineffectually, by a cat. They power up the Endeavour and fly away, pursued by the police, who still think that they are a UFO. There is an overwhelming sense that the purpose of the HELL sub-plot has been to get Phillip and Ray into the Microverse, and with that accomplished, Mantlo wants to whisk our heroes to the next plot beat with all possible haste.

Very conveniently, Steve's Dad owns a cabin in the Everglades (a mere four hundred miles away) so that's where our heroes head, to rest and take stock. Issue #7 opens with the team fishing, watching TV, narrating new bits of the back-story to each other and grabbing a few hours sleep. It's quite a canny move on Mantlo's part. Rann has been engaged in a non-stop chase scene for the past six issues, and a bit of down-time cements our sense that the Micronauts are a team -- even a family -- and not merely a collection of playing pieces. It's a bit like that transitional scene in the Millennium Falcon where everyone plays chess and practices fencing for three minutes. Readers are much less inclined to say "Hey! But you guys have only known each other since this morning."

But the Gods of Marvel say that you can't have a whole issue without a fight scene; and even if we hadn't seen the cover, we would know that the Everglade Swamps are where the Man Thing hangs out. And also the Lizard, but he's contractually obliged to only fight Spider-Man. 

Fans like cross-overs; at any rate, editors believe they do. And everything Marvel publishes has to intersect with the wider Marvel continuity. The big question fans asked about any new comic was not "Is it good?" but "Where does it fit into the Marvel Universe?" The expected answer was "Right in the middle!" Some fans had thought that the existence of a Star Wars comic book logically implied a Spider-Man & Chewbacca issue of Marvel Team Up, and were most put out when it failed to materialise. Bill Mantlo had, of course, started his career as the Cross-Over King, and Man Thing was between comics. His own title had come to a post-modernist conclusion in October 1975, and he wouldn't get another one until November 1979. (His first regular title had been an anthology comic called Adventure into Fear which is also the title of Micronauts #7.)

Man Thing is not, truly, a particularly interesting character. He's a scientist who, as a result of an experiment gone wrong, has been turned into a swamp-dwelling monster. Unlike DC's Swamp Thing he doesn't even get any dialogue. But he had a distinct fan-following due to the the surreal and politically switched-on writing of Steve Gerber, who had parted company with Marvel in 1979 due to a well-documented duck-related dispute. Fans tend to follow characters rather than authors and a big picture of Man Thing on a cover very probably shifted titles. In our content flooded streaming era, it is hard to believe that back then a character could be popular but underexposed. As iconic a hero as the Silver Surfer was not allowed his own comic between 1970 and 1987, making his rare cameos seem like Very Important Events. 

It may be that Mantlo intends the encounter with the Man Thing to develop Steve Coffin's character. The monster (who has empathic powers instead of a personality) homes in on Steve because he is Sad. He nearly destroys him because he is Scared, and whatever knows fear burns at the Man Things touch. But he goes away because Steve is Brave. Apparently, he has never come across anyone brave before and impales himself on a rotary fan. The heroes think he is dead, but we know that Man Things can re-form after they get squished. I don't know if this new-found courage would have been part of a character-arc, because Steve will be pretty much written out at the end of next issue. The overall sense is of a nice, change of pace character-based interlude being hijacked by a rather silly fight scene.

Meanwhile back in the Microverse...the other two storylines carry on failing to intersect with each other. The same "logic" which says that our heroes are three inches tall on our side of the Space Wall means that Prometheus and Steve's Dad manifest in the Microverse as Celestial-sized giants. They naturally come to the attention of Baron Karza, who "senses in Prometheus an evil not very different from his own".

Stan Lee used to be very proud of the fact that Doctor Doom was not evil in his own eyes -- he honestly believed that he could rule the universe better than anyone else. The best supervillains, like Thanos and Galactus, have a genuine nobility to them. Granted, Darth Vader consciously follows the Dark Side of the Force, but extended continuity is inclined to say that the Sith are heretical Jedi with their own outlook, not pure Manichean evil. (It's even been said that the Dark Side is "Dark" in the sense of being secret.) But Karza, like David Mitchel's iconic Nazi soldier has evidently considered his place in the narrative structure of the war and realised that he is one of the baddies.

At any rate, Karza hatches a brilliant scheme: he will use Prometheus's gigantic form to conquer the earth. "Prepared the subject for mind-merge!" he announces. The final frame of issue #7 shows a fully armoured and human-sized Karza climbing out of the Prometheus Pit. But while Karza is being Evil, Ray Coffin is drawn towards the Light which turns out to be (of course) a group of Time Travellers. It should not be too difficult for readers to work out where all this is going.

In issue #5, Karza identified Slug (the rebel leader) as a possible body donor for Belladonna (the old lady). In issue #6, Slug blasts through the wall of Argon's cell. Mantlo's habit of skipping transitions adds to the breathlessness of the narrative but frequently makes readers say "Did I miss something?" even on the eighth or ninth reading. Last issue we were pointedly told that all the captives were nude (and the Dog Soldiers were unashamedly leching after Slug) so Argon is puzzled about how she smuggled a gun into the prison. "There are places even Karza's dog soldiers sometimes forget to search, my prince" she explains. It's only a mildly indecent joke, but it does make you wonder whether the comics code was still paying attention. Bionic fascists are evidently more respectful of boundaries than the average airport drug-squad and haven't come up with X-Rays or metal detectors yet.

The two pages of issue #6 (9 and 17) in which the Shadow Priest tells Karza that Prometheus has materialised near the space wall and the two pages (10 and 11) in which Slug rescues Argon don't cross over or reference each other in any way, which tends to confirm that all the Argon material in the last five issues were originally intended for a stand-alone comic. The thread is wound up in a couple of panels in issue #7: Argon and Slug leave the pits and are greeted by one of the Mysterious Shadow Priests who tells mysteriously to prepare for the Final Battle.




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I'm Andrew.

I am trying very hard to be a semi-professional writer and have taken the leap of faith of down-sizing my day job.


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